Personal blog where I share art tutorials I find on this website and occasionally, maybe, something I might do.
132 posts
So I don’t know about you, but I’m often frustrated by the ridiculous smallness of girls’ pockets. At a bare minimum, I need to be able to shove my cellphone in there - come on, pants companies! So what I started doing was making myself pocket extenders. I’ve done this several times, for pants and shorts. It’s great.
I just got this pair of jeans, so I thought I’d show you how to do it. I kind of feel like it just hasn’t occurred to some of you that this is an option, so maybe now it will. All you need is your pants, some fabric (I just took a random piece from a scrap bin), a needle, and some thread (thread doesn’t even need to match the fabric since literally no one will see it).
See? Ridiculous. Like, half a cellphone, or only 2.5″. Useless.
So turn those inside out to expose the pockets.
Figure out how big you want your pockets to actually be. I kinda go by whatever looks like might be right. I didn’t really measure them. Fold the fabric in half, so you have a pocket, and then fold it in half again so you can have two equal ones.
Try to get the edges to line up enough, pin it in place, then sew up the sides! Are your stitches crazy uneven and wonky looking? Doesn’t matter; nobody’s going to see it. These are in the inside of your pants. The only thing that matters is that it holds up. So I double-did the corners, since those tend to get the most stress.
Cut open the bottom of the existing pockets.
Pin it in place, then sew around, joining the new pocket to the old pocket. I did this by keeping my hand on the inside, so I wouldn’t accidentally sew through the other side. Again, I reinforced the corners, and didn’t worry about what it actually looks like. Then I turned it in side out to make sure the inside was all joined properly.
Yay all done! And the pockets are so much bigger now!
Whaaaat I can fit my entire phone and entire hand and probably something else now, are girls’ pockets even allowed to do that?! Heck yeah they are.
So I went to Paris a couple of weeks ago to lecture at the Gobelins school. Great animation school, super talented kids! This is the animation demo I did for the class.
Unbreakable! They Alive, Dammit! It’s a miracle Unbreakable! They Alive, Dammit! But Females are strong as Hell.
I got the opportunity to do the end credit animations on Powerpuff Girls…just did something fun and quick. Eusong helped with compositing! thanks Nick Jennings and Bob Boyle!
System: PC
Year: 2016
Status: Released
Developer: Moonradish
Website: wandwars.com / wandwars.tumblr.com / Steam
Video: Trailer
Description: “Wand Wars is a fast-paced, top-down, local multiplayer magical sports game. Players ride brooms over ancient arenas, cast arcane spells, turn opponents into adorable chickens and try to control a deadly magical sphere that bounces around the arena, increasing in speed and size over time, driving intensity through the roof.”
First off, I gotta start off with the typical Disclaimer.
*ahem*
This is a tutorial based off of MY knowledge and MY experience. My advice is just that, advice, and is not is anyway, shape or form, absolute. I am still learning and do not consider myself a professional or expert. Look at other sources, look at other materials, expand your inspiration, don’t just look at this tutorial and call it good. And most importantly have fun~
Alright, with that out of the way, before I can get to the actual expressions, we need to discuss an important concept known as “Squash and Stretch.” You’ve probably heard of it before. Squash and Stretch was a method that was invented (I use this term a bit loosely) by Freddie Moore, a Disney animator from the 1930s to 1940s. He was the animator for the Dwarves in Snow White and he gave these characters a spongy flexibility that made them feel more real and gave pliability to the face that made them come more alive.
Even outside the world of animation, Squash and Stretch is essential and you’re going to squeeze much more life out of your characters if you understand and are willing to push the weight and flexibility of their faces. This also doesn’t only apply to cartoons, look in the mirror and make funny faces and strange expressions and you’ll notice how squishy your face is.
The next concept to be aware of is the Acting Elements of the Face. This is a concept I never really thought about until I read Tom Bancroft’s Character Mentor, a book I have recommended many times. The Acting Elements are the basics of character expression and focuses on breaking down the elements of the face in order of importance to properly communicate an expression to the audience. These are not set in stone and a lot of times their order can be switched around depending on the expression. This is the default order Bancroft uses in his book:
1) The eyes
2) The eyebrows
3) The mouth
4) The neck
5) The nose
I’m not going to go into much detail about this; otherwise this tutorial will run on forever, so DEFINITELY give Character Mentor a look for a better understanding.
Here are some expressions I whipped up, notice the different ways each of the above elements contributes to the overall expression. Try to identify which element is strongest in each one. Also notice how some elements repeat (such as the use of the eyebrows in the bottom two) but they’re still different expressions.
I personally find that I always build from the eyes out when building an expression. Ever heard the phrase “The eyes are the windows to the soul?” well guess what? THE EYES ARE THE WINDOWS TO THE SOUL! This is why people look away when their embarrassed, why their gaze shifts when they’re lying, why their eyes grow wide in awe. It’s what makes a hero seem cold when they hold their gaze at the display of heartless behavior or gives a villain a moment of redemption when they turn away from a cruelty.
Part of the reason why Glen Keane’s characters are so incredible is the way he expresses a character through their eyes. He says “If you’re going to make a mistake, don’t make it in the eyes. Because everybody’s looking at the eyes.” He creates these characters that are filled with passion and before that passion translates into body language or into an expression, if bursts out through the eyes.
Remember when I brought up that the order of the Acting Elements is flexible? As I said, I tend to start with the eyes when expressing and character but sometimes that just doesn’t “work” with the character. Take a look a Max, from Cats Don’t Dance (if you haven’t seen the film, I highly recommend it, even if just for the animation). His face is almost ALWAYS in the same position, with the same expression, completely stiff. The only thing that moves is his mouth and it’s animated in a way that is both comical and intimidating! This is a common theme with his character, fluid motion against unmoving bulk. It contrasts and guess what? Contrast creates interest! <—-Remember this phrase, because it applies to everything!
Next, pushing your expressions. Don’t be afraid to add that extra “umph” to a characters expression. Unless you’re animating, you don’t have the luxury of constant motion and steady frames, so make the most of a scene, make it clear to your audience what your character is feeling. Check out some of these simple examples below.
Now some of you probably thought the first expression was better than the second. And you know, you may be right! Sometimes a subtler expression speaks volumes more than a more obvious one. It’s important, however, to understand to how to make the most use of your character’s face. But in the end it all boils down to the character. Which leads me to my final segment of this tutorial…
A character should express themselves through their emotions. Just like costumes, colors, body language, etc. expressions are ultimately a tool used describe a character, to visually tell a story about them. When dealing with different characters, try to avoid “recycling” expressions, ESPECIALLY in the same scene/picture/moment. A good exercise is to draw two or three different characters with the same emotion but give them different expressions.
Or better yet, draw them reacting to the same situation.
Your goal should be to make each expression true to the character. Their expressions should tell the audience something about them. The same way you might bold a word or phrase to emphasize its meaning, a character should express themselves in ways that emphasize who they are.
Walt Explains Multiplane Camera
I’ll also do some notes on perspective and dynamic posing later. (We’ll see how dynamic posing goes considering I’m not too great at it myself so… yeahhhh.)
Piskel - free tool to create pixel art and animated sprites
(additional pixel art tools and tutorials can be found on pixelartus)