25 City Ruins Adventure Seeds

25 City Ruins Adventure Seeds

by Robb at readytorole.com

Treasure hunters claim to hear the voices of children playing in a walled off section of the city, but can’t find a way to get in. The voices fade at night but no adults are heard calling them.

A half-ogre calling himself the Baron of the Wastes has taken up residence in the city, and is recruiting any monsters who will work with him. Those who have gotten close enough to hear say that he is looking to build an army to terrorize the countryside.

Strange, colorful lights appear over the city at night swirling and dancing in the sky. In the morning they descend atop a preserved, hard to access tower in the center of the city.

A merchant who has returned from the ruins of the city is selling treasures she has uncovered. A family who claims to be originally from there says that some of those treasures belong to their family but have no proof, and therefore are looking for those who can help.

Giant webs have quickly been cast, covering nearly the entire city in a week. As the webs begin to reach toward local forests and villages and giant spiders have been spotted, panic has erupted and a search for a way to deal with them is underway.

Orcs and trolls have been fighting over control of the ruins for months now, but recently crudely written signs have appeared asking for mercenaries to join the orcs. They claim that they just want to have a place to stay but the trolls are set on destroying the city.

A thick miasma has been emanating from city ruins, making nearby travelers sick with an unknown illness. The local magistrate wants an investigation to take place and put an end to it.

A lone skeleton wearing old, tattered finery was seen near the city, waving arms towards travelers and making strange sounds. Some say it appeared as though it was beckoning them towards the city, but none have been foolish enough to approach.

A large crystal fragment brought back from the city has recently awakened, speaking telepathically to any nearby asking for help. They are claiming to be a soul from the past, and begs those who might be willing to return with them to prevent the city’s destruction to do so.

A black dragon wyrmling has recently made its nest in the city, claiming the area for itself with the help of some kobold followers. A kobold recently came to civilization to hand over a note saying as much and warning people to stay away and pay a tithe.

Ghosts go about their business in an old tavern, not even aware that they’re dead. One lone soul is aware and asks for help finding and burying the physical remains of those inside so that they all may finally rest.

A group of ragged, nearly feral humans and elves have been sighted near the city, causing speculation about their ancestry. Some believe that they are the descendants of those who went into hiding when the city fell and that all efforts should be made to make peace with them.

Every night, glowing footprints appear leading into the city’s marketplace, where they confusingly walk in circles and are hard to follow to any determinable destination. They disappear in the sunlight and show up in a new pattern afterwards.

A giant effigy in the city that can be seen from the road is being built and expanded upon by gnolls, who flock to the city in growing numbers. People are understandably frightened by this, especially since the gnolls appear to be growing in size as the effigy grows.

The Builders Guild is looking to hire some protection in the city as they’ve been contracted to start demolishing and rebuilding parts of the city. Since they started at least one worker gets found turned to stone each day.

Last night, various spells could be seen going off around an intact tower, leading some to believe a wizard has been alive in the city this whole time. A friend of the city’s archmage holds out hope that it is him and wants to make contact with the wizard.

Every year, the villagers that live near the city gather and light candles around the city’s perimeter. They say this wards off the evil spirits and souls of the dead inside the city from coming out and attacking them, but this year the candles won’t stay lit for more than a moment.

Golems made from old debris have been stalking around the city, aggressively attacking nearby travelers by throwing more debris at them. Who made these monsters, and why protect an abandoned pile of rubble?

Buildings in the city have started collapsing, leaving some to wonder what’s going on behind the broken walls. Some brave scouts who have ventured in say that they are seeing huge holes and tunnels appearing under the city, and the buildings are falling in.

A floating castle has drifted over the city and stopped, and long rope ladders have been lowered. The heraldry on the castle and those descending the ladders is entirely unfamiliar to any who see them.

Highwaymen have been harassing travelers and have taken some hostages inside of the city. They are asking for weapons made of silver rather than gold in exchange for their safety.

A beam of red light shines down onto the city, directly onto the temple of the goddess of life. This is an unheard of occurrence, and her followers want answers.

A statue of the ruined city’s first ruler has been successfully excavated and moved to safety into a nearby town. Now, small cracks are appearing and moisture seeps out through the eyes of the statue, leading many to believe it is cursed.

Excavators claim to have uncovered a secret passage under the castle, and say they believe it was filled with treasures unaccounted for by history. However, after the first attack by undead, they would rather experienced adventurers clear it out in exchange for a cut of the treasure.

According to the local alchemist, a very rare gem is required to make the antidote to the plague that is spreading around. The last known location of one is set in the throne in the heart of the ruined city.

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Haunted and brokenhorned, a paranoid teifling approaches the party and pleads with them for help. She claims to have escaped from an impossible prison, and is being hunted by…. well she doesn’t know what.. but she’s sure a terrible fate awaits her. In their care she recovers slightly, but is given to terrible nightmares and paranoia. IN fact, this waif was indeed one of Sigix’s prisoners, released only as part of a devil’s bargain with her sister in the balance.  Her sister will only walk free if she finds new people to take her and her sibling’s place in the jail. Won over by the party’s generosity though, she’s suddenly VERY conflicted about sacrificing the party, and it will only take a little coaxing to reveal the truth of her situation. 

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The Priests debate as to how our hearts may be weighted against its bearer’s sins.. but we Sailors no Better: ‘tis not sin our hearts are weighed against, ‘tis coin, as only coin could get a man to sail out to the edge o’ the bleedin world and gettim to stay ‘ere long enough to get to sinnin in the firstplace. 

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Mid Game: 

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As always, I’m tremendously grateful for all my followers, but if you’d like to support my creative efforts, consider checking out the links below:

If you liked one of my adventure ideas and would like to leave a one time tip: https://ko-fi.com/villainforhire.

If you’d like to support Daily Adventure Prompts and future creative activity, consider becoming a patron: https://www.patreon.com/Villain4hire

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The Labyrinth Streaches Infront Of You. You Are Lost. Which Way Do You Choose?

The labyrinth streaches infront of you. You are lost. Which way do you choose?

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To the weird squeaking from the right.

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My Favorite Fantasy Tropes

My Favorite Fantasy Tropes

MONSTER TROPES!

A deadly monster with a terrifying appearance bonds with a small child with its life.

An injured hero comes upon a monster, or a hero comes upon an injured monster and they understand each other. Giant vicious-looking monsters that answer to names you would give to a pet dog.

A character rescues or spares the life of a wounded or infant monster; later th fully- healed/matured creature returns the favor.

The horrifying eldritch creature that's been stalking the heroes turns out to be benevolent and actually, trying to protect them from something deadlier.

HERO TROPES!

The hero is the secret heir to a throne. It may be that he was whisked away and hidden as a child, his parents sent them away or were killed, etc.

There's someone in power in your book who might be described as "pure evil." This can feed into the "Good vs Evil" trope listed further down this list.

The hero refuses to give into the dark magic and instead ascends to a new level of power. This may change their hair to their dream color.

The hero falls in love with a princess/prince who turns out to be working with the real Dark Lord and killed her whole family just to rule the kingdom.

SETTING TROPES!

Pseudo-medieval European setting especially in places like the British Isles, France and Germany.

A library full of secret, lost, important knowledge. The characters may have to travel to this library, or they may stumble across it for some kind of revelation.

Ancient Japan/Chinese royalty setting where clues about the mystery is given out in subtle, secretive ways. Plus, the hero can't travel outside the palace.

A fantastical world can hide in plain sight without being discovered. When the secret is unmasked by the hero, he is trust into the world. Now, there's no going back.

CHARACTER RELATIONSHIP TROPES!

The characters involved don't know they're soulmates for part of the book but feel drawn to each other.

Twisting the original dynamic between characters from legends, myths and folklore

Semi-humanoid/ multi-race characters bonding with monsters/people of other race like elves, dwarves, goblins, etc.

Enemies-to-lovers

Marriages of convenience based upon political/power dynamic leverage

The main character(s), with a ton of romantic tension, must, for some reason, share a bed.

DARK FANTASY TROPES!

Magic is eveil and often The Corruption. Blood magic, human sacrifice and forsaken children are commonplace.

Magical artifacts with bad omens/curses attached to them. They require a grievous price in order to wield.

The gods are all assholes who pass time eating prayer chips and drinking soul-booze while placing bets and trolling the helpless mortals.

Organized religion of the country is Corrupt Church or Religion of Evil. The leader is totalitarian and strange cults prevail.

The dead find staying buried a little boring and resist any and all attempts to keep them buried, short of cremation or dismemberment.

If you like my blog, buy me a coffee☕ and find me on instagram! 📸

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post-maester - Ashmom🏳️‍⚧️
Ashmom🏳️‍⚧️

She/Her - 21 - documenting my transition & reblogging nerd shit

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