while you talk to your companions, the Reapers level up
Hello!
After a few posts and sharing a few pieces, I thought I'd do a quick introduction. My pen name is quill rose, I use she/her, and I'm 23. My sign is cancer (capricorn moon, scorpio rising), I'm an INFJ, and a writer! My personal identities tie into my writing. My current project is a fantasy series depicting poc and lgbtq characters. In writing, my strengths are dialogue and worldbuilding. I find the most joy in the telling of stories.
Quick favorites:
Movie: Lego Batman
Book: Percy Jackson (I'm counting the series)
Music: AJR and Billy Joel
Author: Yaa Gyasi
Poet: Audre Lorde
Food: Popcorn
Color: Purple
Video Game: Mass Effect (Trilogy)
A few more interests I have aaare: reading, illustration, fashion, cosplaying, jewelry making, journaling, self-care, dancing, and my two cats; Ahsoka and Rex.
Continuing to write from here,
quill rose
I almost cheated on Liara with Traynor, i didnt realise the invite to cabin thing was a romance thing 😬
Dr. T'Soni
Dr. Liara T’Soni
My Shep (coloured and cleaned)
The dialogue options in Mass Effect seem to get really freaky when on a Renegade playthrough.
Burns people alive while they’re sleeping.
Leaves the bed intact.
So the Reapers in Mass Effect destroy everything but leave the shelving and computers intact, OK.
-N7 Day 2022-
As mentioned yesterday, here’s my new minimalist Mass Effect title card!
I’m a big fan of title sequences (and main menus in games) as the choice of art and music really sets the tone for the whole experience from that initial moment. This is one of the many things Mass Effect does so successfully, and I love playing with these moments as it allows me to do fanart of a favorite series, while still hanging out in my typography/graphic design happy place.
For this year, I wanted to explore a more alien design, maybe a strange new world we could visit in a new Mass Effect. I love doing minimal, restricted color palettes with different textures providing the details and variations. This idea was born from the classic N7 red for the text, which then spread to the planetary surface in the background.
And then these mysterious obsidian orbs hovering over these impact craters. Or maybe scorch marks... One of my favorite things in ME1 was discovering those weird ruins on random worlds, often with the single chrome sphere hovering over the surface. I wanted these orbs to hearken back to those moments, but also be different.
That’s all I’ve got. Thanks as always to Bioware for creating these games, and I look forward to new adventures in the future!
For now, though, I should go.
In anticipation of N7 Day tomorrow, I wanted to share this minimal fanart title card I created last year. After the teaser trailer that confirmed it would continue the story post-Shepard, I was thinking about possible storylines, about rebuilding in the aftermath of ME3… and the tagline “Reclaim the Past” kinda stuck in my head. Which is where this sorta overgrown stone title text came from—the need to rebuild, but also the idea of nature reclaiming broken worlds.
(I was feeling nostalgic for the old font on “EFFECT” so I used that instead of the newer, more squared-off version.)
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Can’t wait to see what they do with the next entry in the series! (And I have a new title card I created for this year that I’ll be sharing tomorrow!)