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Modern Magic - Blog Posts

1 month ago

Do you think urban fantasy settings have porn discourse? Like all the races have different ideas of what they find appealing and how it should be presented. Drarves mostly write erotic literature in runes and you would not believe how slow burn that shit can get. You're five volumes in before the two main characters figure out each others' genders and realise that they may be attracted to each other.

Orcs don't really do narrative arts, they figured out advanced chemistry before writing, and they manufacture perfumes specifically meant to mimic the scent of an orc in heat and then jack off to the smell. Having an orc roommate in college is unbearable.

Gnome porn is unspeakable. Do not speak of gnome porn.

Elvish porn, regardless of media type, features more humans than the uninitiated would expect. This is largely because elvish mating customs are just as slow-paced as those of dwarves, so the myth of humans as wildly promiscuous hypersexual turbosluts is somewhat based in reality: the culture shock that elves often encounter in mixed relationships, where the human partner whom they have been appropriately courting in a perfectly respectable way all of a sudden throws all propriety in the wind and goes "hey we've been together for ten years, do you want to see my tits while they're still this good?"


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Witch House

Glass teapot with floral scented tea, with three glass teacups

Mismatched floral teacups, some half full of tea

Rain spattered windowpanes

Candles placed haphazardly around a cluttered space

Bird skulls neatly arranged by size on a dark wooden shelf

Immense books with well-thumbed pages with cracked leather covers and several silk bookmarks filling a bookshelf

Small green shoots sprouting from glass jars and bottles, budding

The scent of herbs drying as the hang from the ceiling

Tiny bottles and flasks labeled absinthe in elaborate but unsteady handwriting

Minutely detailed renderings of human anatomy plastered to one wall

Dusty and faded lace curtains tied back with a length of ribbon

A closet that presents outfits depending on your mood

The scent of wood smoke and wax

Books laying half open and scattered across the room

A worn oval rug that retains its bright colors

Crystals clustered on a desk, some rough, some polished Note: This is not meant to be dismissive of pagan culture or modern magic practitioners! Please feel free to let me know if there’s a way I can be more respectful!


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Okay but I’m all about faeries? Faeries with otherwise human features but intimidating yellow goat eyes. Faeries with unnaturally long fingers and nails and long sharp teeth. Faeries who’s bodies constantly shift and change. Faeries like poison dart frogs, small and brightly colored, and highly toxic. Faeries with a fondness for collecting unsavory things, like rusty scissors, fish hooks, and syringe needles. Faeries with long, prehensile tongues.


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3 years ago

Video Game Magick

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Video Games are something which I’ve been incorporating into my magickal practice for a while now, kinda even before I knew that’s what I was doing (like most of my magickal experience, really).So, I figured I’d give some insight into how I use video games in magick and witchcraft and maybe some others will find this helpful.

Why video games? -  Why not? Hear me out. Video games, particularly certain genres, can be excellent tools to reach a “no-mind” gnosis state. I like to use fighting games at low difficulties, platforming games, easy shooters like Destiny 2, phone games, etc. Basically just lose yourself in the game.  As you do, you will enter a meditative flow state, and this is ideal for magickal procedures.

Magickal Systems - Certain games even have magical systems in the game, and you can use those systems for inspiration on your own magical systems. Create enchantments based on spells in fantasy games, imagine your shields as the kind of rechargeable energy shields many games have these days, starting with Halo.

Sympathetic Magick - Sympathetic magick can be used. Set your intent that the character you make/play as in the game is you, and as the character gains/deals damage, you charge energy in yourself. You could even consider concepts such as sacrificial magick (virtual life-forms being used), or doing rituals in game, using your character. Games like Skyrim are all about magic, and let you create potions, spells, and sacrifice monsters. Imagine every experience point being a quanta of energy, a bit of information, that transfers from “you” in the game, to you in real life.

Sigil Magick -  For sigil magick, I often like real-time strategy games, where I can draw sigils using buildings and resources in the game, design maps as sigils to upload that others can play on, and charge for you. Any game can be used though. You can consider your character, or a symbol you might be able to choose on one of their pieces of armor, capes, or accessories, or even the design of the character themselves, as a sigil. Load up an online game, and you don’t even have to play the game “good”. Every time you die, the sigil is destroyed, charging it each time. Shutting the game off after absorbing experience points would be activating the sigil.

Low-Energy/Disability/Illness - If you have low-energy/low or no mobility/disability/difficulty leaving your room, are bedridden, etc you can do a lot with video game magick. Perform rituals using your characters. Many games will even let you collect magical items and accessories, and you can really customize your game-self as much as you want, and let your virtual self represent your ideal/desired physical self.

And now I’ll list a few games I personally enjoy the most for video game magick, and my personal applications of them, which hopefully will inspire you.

Pokemon - Using Pokemon is something I’ve seen others doing. Some great people on witchblr have made entire masterposts of Pokemon offerings and invocations based on their elemental types, and certain kinds of magick associated with each type, etc. I recommend checking out those posts.  Transfer all experience points from your Pokemon, and all in-game money you earn, into alchemized energy that you can put into your magick. Use a custom character name, and custom Pokemon names as mantrical sigils, every time you read the name, the mantra is activated.

Skyrim - Use your in-game character to be the representation of your real-life self. Gain experience for your character, alchemize and transmute it into energy for yourself. Create potions and use herbalism and alchemy in game. When your character drinks them, you get the benefits. Absorb Dragon Souls. Use your thu'uum as spell incantations. Perform rituals to the best of your ability in game. You can easily find a magical sword, a magical staff/wand, a pile of coins, and a source of water, or a cup, to represent all the magickal tools. Customize your character with your desired appearance.

Hellblade: Senua’s Sacrifice - This is a game based on a Celt warrior named Senua, who needs to restore her dead lover’s soul from Hel. Runes constantly appear in the game, and they really seem to have done much research for the game to get the runes right. It’s also a game that represents mental illness, specifically psychosis. Senua hallucinates, has visions, hears voices, and sees runes in her world. The game is very streamlined with a simple interface, and innovative combat system, with trials to get through that can be imprinted with ritualized intent. The action is great for getting into a state of single-pointed awareness gnosis. It also has a lot of really cool lore, that’s actually based on a real magickal tradition spanning back centuries. Extra recommended for anyone dealing with mental or physical disability/illness.

DOOM: ETERNAL - If you can deal with hyper-violence in video games, DOOM is great. It’s intensely fast-paced, so great for getting into the flow state, because if you don’t the demons will likely overtake you. There are many rune-esque symbols in the game that can be programmed with intent and used as sigils. Assign a certain negative feeling to each of the various types of demons. For example, any time you see a Cacodemon, link it to Gluttony, and then sacrifice it, and let that represent you exorcising your gluttony, etc. Extremely good for excitatory gnosis, the fights come in natural waves, so after every intense fight, before letting yourself feel relief or the excitement and adrenaline start to fade, isolate the feelings, remove their usual emotional connotations, and use the energy for spellcasting, and then finally release it for a very cathartic experience.

Destiny 2 - Destiny 2 is a fun game, that’s now largely free-to-play on pc, xbox, and playstation. It involves space travel, aliens, they literally say “space magic” at one point, which is about as close to saying “cosmic witchcraft” as one can get without saying it. Travel to different planets and moons, and protect the last survivors of humanity from hostile alien forces. Destiny 2 is great for gnosis, because it’s easy enough to mostly be able to just play by instinct. There are dozens of accessories, emblems, etc, with sigils on them, that can be imprinted with intent, that each character class can get. You can design your character as a sigil that gets charged with every kill/death. Charge your name with intent. All experience goes to your real-life self. Charge missions with ritualized intent. Finishing the mission is finishing your ritual. In magick, the belief and intent are more important than the method, in my experience. Create servitors based on the aesthetic of the “Ghosts”, that help you learn new information, and act as protection, or healing. Visualize having one of the rechargeable shields from the game, and the ability to “revive” from failures, and move on.

Warcraft 3: This is an old-game now, 20 years old (Jeebus…), but a good one for magick. You can use the mapmaker to design maps with sigils drawn in, using the trees and buildings you can draw them, and then upload the maps for others to play in, charging your sigil. Many real-time strategy games can be used, but I prefer Warcraft, as it’s also got to do with magic, and I have a lot of emotional attachment to the game, first playing it when I was a young child. Again, charge characters with intent, when they take/deal damage they charge, when you shut the game down, it releases the energy into the Universe.

Final Fantasy - Another series that has to do with magic, and can be great inspiration. Tarot-esque cards can be collected in many games, that can be given meanings. The series trademark “Guardian Forces” can be used as a custom pantheon, giving them each magickal associations and abilities. They can be invoked at any time as your own personal guardians, protecting and warding your space, or healing and charging you, etc.

That should do for now. Some other games that can be used for similar applications (that are also just fun to play) include: The Witcher series, Tony Hawk’s Pro Skater, Dark Souls, Ori, Overwatch, Call of Duty, Halo, Kingdom Hearts, Elder Scrolls Online, Injustice, Ark: Survival Evolved, Dead Cells, Wizard of Legend, Minecraft, Animal Crossing, Diablo 3, Pillars of Eternity, Mortal Kombat, Soul Calibur, and many more. Get creative!

If anyone has any suggestions of how they incorporate video games into their magickal practice, Feel free to add them in comments/tags, etc.  ❤️  🖖 


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