Summary: When Solas takes on a physical form at Mythal's request, his whole world changes. Many years later, he asks Eldhira to make a different, but similarly fundamental change. It is only then that he realizes he's become what he swore to destroy.
Fandom: Dragon Age
Pairing: Solas x Female Lavellan
Rating: T
Word Count: ~4,800
Link to the fic on ao3 is here. (For whatever reason tumblr won’t let me directly post the link as I usually do. Oh well 🤷🏼♀️)
This fic was meant an an exploration of Solas’ first moments as a physical being, and then leads into a comparison piece where he asks Lavellan to remove her vallaslin. I thought it would be interesting to explore not only Solas’ transition from spirit to physical form, but I’ve also always wanted to explore his inner thoughts and feelings during the infamous Crestwood scene. Hope y’all enjoy!
Definitely don’t picture him standing there in shock for a few seconds. Don’t imagine that split second he needs to process Rook is gone. Really, don’t delve into the way Spite came to realize it, too. Given the demon originally has no sense of space/object permanence (banter with Emmerich) and has to very quickly come to terms with the sudden grief, and fear, and unbridled rage overcoming his host.
Probably the closest they’ve ever come (apart from Illario’s betrayal) to going full demon and almost everyone was on eggshells around him. Guaranteed, Harding and Belara were keeping those enchanted arrows close. Just in case he fell too far into himself to come back as the Lucanis that they know.
The Lucanis who was willing to kill any god Rook wanted in the name of safety he could no longer provide…
Reality so utterly out of their control, again…
But can you imagine. Lucanis on the high of finally landing his shot at ghilan'nain. That moment of anxious disbelief thinking "I did it, we did it, she's dead, Rook is safe" only to have Rook suddenly ripped away just gone into nothing, the Dread Wolf carving his way out in their place. Solas gives his "price of winning" speech to Rook but it's Lucanis who was left untethered in his fear and anguish.
Imagine how feral he probably went in those hours after. Spite howling at the forefront, wings thrashing, throat hoarse from yelling. This isn't something he can fight- it's not even a cloud face, it's just nothing. A void where Rook was meant to be. Taash is too lost in their own grief to bring Spite to heel and so it's left up to Davrin and Neve to keep Lucanis from mauling Emmrich as he rages with two voices at the mage to FIND THEM. FIND ROOK. BRING ROOK BACK (they were supposed to be safe)
So insane to me that his merchant in Treviso has not one but TWO griffon skulls at their market stall. Did they raid the Cauldron or what?
God forbid women have HOBBIES
Baaad biscuits
Kids these days.
(this was funnier in my head LOL)
Some pretty great moments
My decision. My sacrifice. And you don't get to take that from me.
DRAGON AGE: THE VEILGUARD (2024)
The last one 😭
the veilguard ( ˘ ³˘)♥
This just serves as a reminder that games are not made by studios, they are made by people, and those people left years ago.
Bioware today is not the same that brought us those games.
It's not even the same that was 10 years ago.
I think Neve Gallus deserves to be a blood mage. As a treat.
In the run up to Dragon age: The Veilguard, I was almost certain that Fenris would be our main legacy character from previous games. Not only has he been central in the comics released between DAI and DATV, he is an escaped Tevinter slave who's plot revolved around magisters, magic and the structural prejudices surrounding elves in Thedas. Not only that, but he's canonically in Tevinter killing slavers currently so he's geographically in the right place for us to meet him.
About halfway through the game though, it was clear to me: Fenris could never cameo in The Veilguard. Because he'd break it.
How the Veilguard treats Thedas is...odd to me, to say the least. I will be writing another post about how much I adored the expanded big lore in this game (the titans, ancient elves were spirits, where the blight came from etc.) and yet while these large lore expansions worked for me, the actual culture of modern Thedas is entirely softened, its sharp edges filed down until it's a sanitised fantasy world devoid of what made the franchise so vibrant and compelling in the first place.
So let's start with Fenris and slavery. In all three games, the reality of slavery is pushing at the corners of the world. In DAO Loghain allows Tevinter Magisters to enslave elves in order to raise money for his war effort. In DA2 Fenris is fighting to be free from slavers who will not leave him be, let alone the reminders that the city was built by slaves which are everywhere. In DAI one of the two possible mini-bosses is Calpurnia who was a slave, and characters such as Gatt and Dorian both show us how much slavery is tied into Tevinters culture and success.
But DATV the first game actually set in Tevinter where we get to see the famed Minrathous...it's like the game purposefully wants to avoid the issue. I can feel it tilting the camera away to not allow me to see. Slavery is mentioned, but never talked about in depth or as a specifically ELVEN problem in Tevinter. This might have been done to be less problematic, it feels ignored.
We are in DOCK TOWN. We are at the DOCKS. You would think that slaves from all over Thedas who are being smuggled and bought by various groups would be everywhere. You would think that the injustice in dock town would be partly built on the back of ships we've seen in the comics crammed with elves in chains. This is the world Dragon age set up for us. And yet...nothing. zilch. A tiny easily skippable side quest where we free a couple of venatori slaves, but only one of whom is an elf.
None of our Tevinter characters seem to have been influenced by their culture even a little bit when it comes to how they view elves; there is no moment when Neve fucks up and says something prejudiced, no moment when Bellara or Davrin are distrustful of her for being a Tevinter mage.
The same goes for Zevran; a character who epitomised the issues with the crows. The crows have consistently been characterised as very morally dubious assassins who kill for the highest bidder and who buy children on the slave market and torture them as they grow in order to assure that they reach maturity able to withstand torture without giving away a client's name. Zevran is very explicit about the fact that if you fail a contract your life is forefit.
Nobody responds particularly to you if you're an elf. Nobody trusts rook less for it in Tevinter. Nobody treats Rook any differently. Even DAI had better mechanics for this; with nobles in Orlais less likely to trust you as an elf.
Considering one of the main plot points of this game and what makes Solas sympathetic is the fact that he was fighting against the slavery of ancient elves...you'd think the game might want to mirror that in modern Thedas. It might want to show us how characters fighting to end slavery in Tevinter are similar to Solas and how the society Solas fought against was similar to the one that characters we love such as Fenris have fought against in modern Thedas. Maybe we'd want to explore how in a world of slavery like this, how could the answer NOT be to tear it all down? Maybe we should have that option at the end of the game so it really can chose whether we agree with Solas and his plans or not.
Adding Fenris to this game would entirely break the game because Fenris refuses to allow you to look away from this horror. He is a sympathetic character who had to learn to trust mages again because of course he didn't trust them. Of course he didn't. Fenris wouldn't allow the camera to shift focus because he's literally covered in the lyrium scars that show how slaves are used as experiments in Tevinter. Fenris WOULD question Neve on how she feels about elves and slaves. Fenris WOULD have things to say about Lucanis and the crows (let alone the fact Lucanis is an abomonation). So he could never be in this game; he'd drop a bomb on it's carefully constructed blinders to the very society its supposed to be set in.
And yet, in DATV, the crows are presented as...a found family of misfits and orphans? The politician who opposes the crows having absolute power in Antiva is framed as a comically evil idiot who doesn't understand that the crows are ontologically good. Yet...they're NOT. Crows in this game act more like a secret rebel group than an assassin organisation. We see no crow taking contracts with the VERY RICH venatori magisters despite being hired killers. We see crows just refuse to kill people despite having a contract because 'its crueler to leave them alive'. The crows don't feel like the crows here, they feel like a softened version of a cool assassin group who are cool because they wear black and purple.
Our pirate group are also sanitised; the Lords of Fortune are good pirates who only steal treasure that's not culturally significant. Theyve clearly read the modern critiques of the British Museum and have decided to explicitly stop anyone levelling similar critiques at them. There is no faction of the Lords of Fortune who aren't like this, no internal arguments about it. Everyone just. Agrees. And is able to accurately tell what a cultural artifact is vs. what treasure that you can have yourself is. Rather than showing us why a pirate stealing cultural artifacts might be bad (like in da2 where such a situation literally causes a coup and a war) it just tells us it's bad. But also pirates are cool so we still want them in our world.
This issue seaps into Thedas and drains it of any of the interesting complexity and ability to SAY anything that this franchise had before this game. It becomes a game about telling and not showing rather than the other way around. The games have ALWAYS asked questions about oppressive structural systems and their interplay with society, religion and culture and how these things can affect even the most well meaning character. Dragon age at its best IS a game about society and how society functions both for and against it's characters and what happens to societies built on cruelty and indifference. The best bad guys dragon age has given us are those who are bad because they embody these systems or have been shaped by them. Our main characters have had to wrestle with questions surrounding how to exist in these systems, fight against them, learn and grow.
Yet every group you come across in DATV is sanitised and cleaned up to the point of being as non problematic as humanly possible. None of our cast of characters have to wrestle with where they came from or the world that shaped them. None of them have to confront their own biases. They start the game perfectly non-problematic and end it that way too.
And this just...isn't what Dragon Age has been in the past. It isn't why I love the franchise. The whole game just felt, in a way, hollow. And this was a CHOICE and it is why the legacy characters are few and far between. Too many dragon age characters are just too...angry and complex for this game. You can feel them pulling their punches on this one. I have to imagine they did this because they didn't want to be criticised or have too much controversy? But I think it honestly goes far too much in the other direction and just makes it bland.
I can't imagine what I say here will be unique, but it is the basis for a LOT of my other thoughts on this game so I wanted to get it out of the way first. The softened Thedas and characters make this game by far the weakest in the franchise.